Tiffany Copple teaches sixth grade Social Studies and Digital Literacy at Scottsburg Middle School, an Apple Distinguished School for Scott County School District 2. Tiffany’s classroom has been a 1:1 iPad environment for two years, but technology has been a large part of her classroom for much longer. You can follow her on Twitter and Instagram @MrsCoppleSES or check out more learning via her blog www.2TechieTeachers.blogspot.com.
For those unaware of what augmented reality is, it's basically the ability to overlay video content on top of a still image, or "trigger." When "scanned" by a device with an app such as Aurasma, the trigger will appear to come to life and show the video content tied to the image. For example, a poster of Michael Jordan may serve as a trigger that when scanned by a device loaded with Aurasma, will suddenly begin showing a video highlight of a monster dunk. Sorry for the basketball imagery, but it is almost March in Indiana!
There are a number of worthy YouTube tutorials on how this app works, so let's focus instead on how to make Aurasma really work for your students. Quite possibly the greatest feature of augmented reality is its ability to transcend content and grade level. Simple enough for kindergarten students but complex enough for secondary, Aurasma fits the bill for teachers K-12.
Here are 3 simple-but-meaningful ways you can use this app RIGHT NOW in your classroom:
Flipped Learning Assistant - Whether you’re a big-time flipper or not, augmented reality can open a whole new world of assistance for your students at school or at home. Math can always be a tricky subject for parents and students alike. A math activity sheet can very easily become a trigger for helpful math, how-to videos created by you for your students. For example, if you’re working on elapsed time, create an image on your activity sheet that when scanned will show students and parents how to solve an example elapsed time problem. This takes flipped learning to a new level as students will WANT to scan those images for your videos. This eliminates the student excuse of having extra steps to access flipped video content. You’re welcome.
This Digital Learning Day (and beyond), how will you augment your students’ reality?